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The Role of VR and AR in Art and Design Education

What do you get when you combine creativity and technology? Endless possibilities! This combination is reshaping how students learn and professionals practice within all sorts of subjects. In recent years, the disciplines of art and design have experienced significant transformation through the integration of technology. Today, we’ll explore how virtual reality and augmented reality are…

VR for Social-Emotional Learning

Traditionally, social-emotional learning (SEL) has been taught through discussions, role-playing, and other activities. While effective, these methods sometimes fall short of providing an immersive environment where learners can truly experience and internalize SEL concepts. This is where virtual reality comes in. Today, let’s explore all of the ways VR can enhance social-emotional learning! via Giphy…

Filament Games Podcast | Season 4 Episode 8: Retro Review – JumpStart

Greetings humans, Botley here. I’ve time-traveled here from a bygone era of edutainment to let you know that there’s a brand new episode of the Filament Games Podcast out now!  via myabandonware.com In this episode, Brandon and Dan interview former Filament Games designer Lydia Symchych about the JumpStart series, specifically JumpStart 3rd Grade Mystery Mountain.…

Social-Emotional Learning with Video Games for K-12 Learners

Social and emotional learning (SEL) is a crucial focus in education today, aiming to equip students with the skills necessary for success in school, work, and life. While game-based learning has already proven effective in developing 21st-century skills, engaging struggling learners, and improving learning outcomes, can educational video games also contribute to SEL among K-12…

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