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#production

Managing Large Gamedev Projects: 3 Pro Tips

Tackling large-scale projects can be incredibly daunting…but as an Associate Producer at Filament Games, that’s literally my job. I’m currently working on one of Filament’s biggest projects yet, and with it has emerged an entirely new set of challenges for both myself and my colleagues. When balancing large teams, long timelines, and multiple stakeholders, it’s easy…

Filament Games | Educational Game Developer

How to Get Hired at a Game Studio: Production Edition 2021

In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For this installment in the 2021 reboot of this series, we interviewed Shaina Peshkov, our Studio Operations Director. Shaina manages the Production,…

Filament Games | Educational Game Developer

Educational Game Development Best Practices: Animation and Voiceover

Animation Our animation process is significantly different between 2D and 3D art, but today we’re going to focus on our 2D workflow. Animation starts internally with Motion Design. This involves the team sketching a concept of the final piece and creating basic animatics. These are used to identify the level of detail, timing, and the…

Filament Games | Educational Game Developer

Educational Game Development Best Practices: Data Strategy and Confidentiality

Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…

Filament Games | Educational Game Developer

Remote Collaboration & Telecommunication – Part 3: Achieving Successful Shared Workspaces

Great meeting! Network connection was solid the whole time, video was great, audio was crystal clear, and interruptions were kept to a minimum. Great job everyone, we’ve mastered video conferencing. Now, please review your personal notes and in two weeks we’ll have a follow up meeting to reconcile our wildly different interpretations of the decisions…

Filament Games | Educational Game Developer

Discovery Phase: A Low-Risk Introduction to Learning Game Development

If you or your organization hopes to create a memorable learning experience with real-world impact, game-based learning may be the medium for you. No matter the subject area, platform, or type of player, there are tons of benefits to using custom learning games including: Creating an active and engaging learning experience. Building up a learner’s…

Filament Games | Educational Game Developer
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