< Back to All Blog Posts

#staffinsights

Game Art Live Stream Recap

I had the pleasure of joining Game Art Team Lead Natasha Soglin in the studio today as she live streamed her design process and answered viewers’ questions about game art. To give you a behind-the-scenes looks at her drawing process, Natasha re-created two game art characters from our chemical equations balancing game, Bongo Balance. Watch…

Filament Games | Educational Game Developer

Get to Know a Sound Designer: An Interview with Josh Bartels

The great thing about Filament Games is that you have the opportunity to interact with amazingly talented people everyday. Our studio is made up of highly creative people that contribute to every aspect of the game design process. Because of our exceptionally talented team members, we’re able to take a game from conception to completion…

Filament Games | Educational Game Developer

Clip Studio Paint Review

In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists. The feedback was largely positive and I gave myself a small pat on…

Filament Games | Educational Game Developer

How to Align Standards and Educational Games

Games are great tools to engage and inspire students, but in today’s standards-based educational system that’s not enough by itself. Educational games need to not only engage students, but also meet the needs of educators who are using them as instructional tools. To help educators feel confident that games are introducing, reinforcing, or evaluating classroom…

Filament Games | Educational Game Developer
© 2025 Filament games. All rights reserved.