< Back to All Blog Posts

#staffinsights

The Balancing Act: Including Others in Your Designs

Designers, we are not the only ones with ideas and solutions. There is a careful balance we must maintain between designing features by ourselves and gathering the developer’s ideas and feedback. A game is a bajillion times better when it’s the combination of everyone’s creativity. It’s the kind of thing that’s obvious in theory but…

Filament Games | Educational Game Developer

How to Make a Video Game for Learning: Costs and Considerations

Game creation is more complicated than portrayed in Game Dev Story. I’m going to explain just how complicated it can be, but I have a few caveats: I can’t walk through every possible game feature (there are many and we make new ones all the time). I can’t provide a standard menu of features either,…

Filament Games | Educational Game Developer

Elevating Your 1:1 Initiative: Chromebooks

It’s official. You’ve passed that referendum, approved that budget line item, or received the grant to implement new devices for your district. You’ve debated long and hard, you’ve put your decision through a panel, you’ve surveyed your department leaders and even asked your tech-savvy colleagues. You’ve probably spent more hours than you care to count…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.