< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
adultlearningedtechgamebasedlearninggamedesignstaffinsights Universal Design for Learning: A Framework for Inclusive Game Development In game development, accessibility is often seen as a layer to add. Universal Design for Learning flips that mindset. It starts with the assumption that learners are diverse – and builds flexibility into every part of the experience. Originally developed for classrooms, UDL has since become a powerful framework for designing anything that teaches. For…
gamebasedlearninggamedesigngamedevhowto Ensuring Success with Clear Project Requirements As an experienced educational game developer, we understand that setting clear project requirements is the cornerstone of a successful collaboration. In previous blogs, we’ve discussed the importance of defining your project’s budget, audience, and goals, and how to adapt those plans if something unexpected happens in the development process. Today, we’ll dive deeper into ensuring…
edtechgamebasedlearninggamedesignk12staffinsights Let’s talk robotics with Dan White (Podcast) How are digital robotics different (and similar) to physical robotics? How has the educational game industry changed over the years? What’s the difference between scholastic esports and esports in general? If you are wondering about any of the following, we have just the podcast for you! Dan White joined Exaptec CEO Nicci Rossouw for an…