< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
edtechgamebasedlearningk12 What’s New in Game-based Learning – September 2021 A new month is upon us! September is here, the smell of pumpkin spice is in the air, and it’s time for another round-up of what’s 🔥 hot 🔥 in game-based learning. via GIPHY This month’s hand-picked selection includes everything from inspiring stories of student creators to learning about saltwater fishing on the high seas…
artdesignedtechgamebasedlearninggamedevstaffinsights FGP2-8: Game Art This week the very talented Alexander S. Cooney joins us in the studio to talk about his circuitous path to Filament Games and the impact art has on gameplay. We also discuss growing potatoes indoors to protect yourself from zombies, how game designers can get into the heads of their target audience, and The Three…
engineeringstaffinsights A Day in the Life of a Game Engineer Hello Filamentarians! For today’s blog, we went behind the scenes to find out what a day in the life of a game engineer at Filament Games is like. We interviewed Senior Game Engineer Allison Salmon about her career in both educational game development and at AAA studios, her role and responsibilities, and much more! Discover…