< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
gamedevmobilestaffinsightsvr Reimaginings, Indie Heaven and New Realities: A Recap of E3 2018 Last week, QA Analyst Steven Farrell and I embarked on the journey of our lives – traveling from Wisconsin to California to attend the annual Electronic Entertainment Expo, more commonly known as E3. Industry badges in hand, we stormed the Los Angeles Convention Center each day from sunrise till sunset in an effort to soak…
gamebasedlearninggamedevstaffinsights Developing Educational Games Remotely Hello, faithful friends of Filament! Have you ever wondered how we operate as a (mostly) remote game studio? We have the answer for you and more, courtesy of our RoboCo devblog and RoboCo’s producer, Kenny Green – read on to learn more about what it’s like to dev in 2022! For those of you who…
careersgamedevhiringhowtostaffinsights How to Get Hired at a Game Studio: Working with HR Hi, I’m Sarah! In addition to making sure the office keeps running, rearranging people’s schedules so that we can make appointments with outside clients, and running the phones, I also operate as on-site HR for Filament Games. I deal with posting jobs, job applications, and constructing offer letters. For all you job seekers out there,…