< Back to Blog agnes nantista December 13, 2022 // Filament Staff Agnes is an Animation/Illustration graduate from San José State University. She is always looking to learn new things and improve her work. You can often find her zoomed in on artwork with extreme concentration.
edtechgamebasedlearningk12 Using Digital Games to Teach Real-World Issues (Part 2) Just like books or documentaries, video games can be powerful learning tools, imparting people with knowledge on various real-world issues! In our previous blog of the same title, we discussed how digital games can address three specific global issues: climate change, the refugee crisis, and water scarcity. Today, we’re continuing the conversation on video games…
edtechgamebasedlearningstaffinsights Go Virtual: Digital EdTech Conferences to Attend in 2020 and 2021 Wondering what’s going on in the world of educational technology? Practice safe distance learning with these upcoming digital ed tech conferences!
adultlearningedtechgamebasedlearninglocalresearchtraining Cool Choices: Game-Based Learning Benefits Adults Classrooms around the country use game-based learning to improve academic achievement, enhance curriculum, and foster self-guided learning. Numerous recent studies have reinforced the efficacy of game-based learning and the positive impacts it has on the today’s students. What may not be as apparent are the benefits of game-based learning for adults. Keeping in mind that…