< Back to Blog alex larioza January 4, 2024 // Filament Staff Alex is a generalist who has 10+ years of experience building games culminating in 30+ shipped projects. He’s worked in many areas of development including, porting indie games to consoles, implementing UI, and building tools to empower teammates.
edtechgamebasedlearninginterviewk12vr Print Publishing in the Digital Age: An Interview with Jennifer Barney Today we’re interviewing Jennifer Barney, Vice President of Acquisitions & Project Management at Publications International, Filament’s partner on the recently released VR Explorations. Jennifer is a seasoned publishing industry expert, and sat down with us to share her take on the past, present, and future of print publishing in the digital age. Tell us about…
gamebasedlearninggamedesigngamedevhowto Strategies for Adapting Project Requirements During Development Creating educational games is a dynamic process that involves constant evolution and adaptation! We understand the importance of aligning game mechanics with learning objectives while maintaining the flexibility to adapt as the development process unfolds. via Giphy In this blog, we’ll explore our approach to adapting project requirements during development, and shed light on the…
edtechgamebasedlearninggamedesigngamedevstaffinsights Sea of Thieves and Real Emergent Gameplay Hey. Have you tried Sea of Thieves? It came out last year, it’s been up and down on Twitch, and I think is a pretty great game. It has some very bold and interesting design ideas that I think have relevance to our work here at Filament. First off, what is Sea of Thieves? Well, it’s a…