< Back to Blog alex larioza January 4, 2024 // Filament Staff Alex is a generalist who has 10+ years of experience building games culminating in 30+ shipped projects. He’s worked in many areas of development including, porting indie games to consoles, implementing UI, and building tools to empower teammates.
edtechgamebasedlearninggamedesigngamedevstaffinsights What Makes Great Learning Games? Over our long track record of creating educational games, we’ve developed some fairly strong opinions about what makes a great game-based learning experience – from mechanics, to learning objectives, to organization, we have a lot of specific ideas about best practices for learning game development. In this video presented by our Chief Creative Officer Dan Norton,…
adultlearningedtechgamebasedlearning Game-based Learning, Employee Engagement, and Remote Work In this relatively new era of remote and hybrid work, businesses (much like higher education institutions) are facing an engagement crisis. With employees scattered across different locations, time zones, and home office setups, the traditional tools of team building and motivation fall short. Zoom fatigue, isolation, and disconnect are new workplace buzzwords, and leaders of…
gamebasedlearninggamedesigngamedev Case Study: Games as Medicine One of the most exciting areas of our business lies in the intersection between game-based learning and healthcare. As pioneers in this field, we’ve partnered with incredible clients who combine games with medicine in fresh and practical ways. In this case study, we’re sharing three groundbreaking projects that demonstrate the transformative power of game-based learning…