< Back to Blog erica scheelk July 27, 2021 // Filament Staff When not doing game dev, you’ll find Erica tending to her cats, watching plants grow, or cooking a large cauldron of soup.
adultlearningedtechgamebasedlearning Game-based Learning, Employee Engagement, and Remote Work In this relatively new era of remote and hybrid work, businesses (much like higher education institutions) are facing an engagement crisis. With employees scattered across different locations, time zones, and home office setups, the traditional tools of team building and motivation fall short. Zoom fatigue, isolation, and disconnect are new workplace buzzwords, and leaders of…
edtechgamebasedlearninggamedesigngamedevproductionstaffinsights It’s a Piece of Cake to Build a Pretty Game (Yay-uh!) Filament makes a lot of games, which is of course pretty awesome. However, there are many times on our projects where the development timeline is complicated by the need of a client or other stakeholder to be able to evaluate (or show off) the game before it’s done. Clients of course generally understand that the…
edtechgamebasedlearninggamedesigngamedevstaffinsights Prototyping, Clients, and ‘The Fidelity Rainbow’ CCO Dan Norton discusses how his ‘Fidelity Rainbow’ metaphor helps facilitate communication and creative collaboration when prototyping games with clients!