< Back to Blog erica scheelk July 27, 2021 // Filament Staff When not doing game dev, you’ll find Erica tending to her cats, watching plants grow, or cooking a large cauldron of soup.
artdesigngamedevstaffinsights Clip Studio Paint Review In a previous blog post The Game Artist’s Arsenal, I covered our game artists’ most-used programs: Paint Tool SAI, Adobe Photoshop, and Adobe Animate (Flash.) Listed were each of the softwares’ pros and cons, along with general prices to help inform prospective artists. The feedback was largely positive and I gave myself a small pat on…
edtechgamebasedlearningk12 2022 K-12 EdTech Trends At the beginning of this year, we made some edtech predictions for 2022. We guessed that remote/hybrid learning would stick around, that the educational metaverse would take shape, and that esports (including scholastic esports, like digital robotics!) would continue to grow in popularity. While the year isn’t quite over yet, we’re happy to report that…
artdesigngamedevstaffinsights Speed Sketch! Natasha Soglin draws Carrie Ray-Hill Take a look behind-the-scenes as Game Art Team Lead Natasha Soglin draws Filament Games partner and iCivics Director of Programs Carrie Ray-Hill. We captured this video condensing Natasha’s 50-minute workflow and showcasing the skill and attention to detail needed to create art for a game studio. Sit back, relax, and watch as Natasha starts with a blank…