< Back to Blog erica scheelk July 27, 2021 // Filament Staff When not doing game dev, you’ll find Erica tending to her cats, watching plants grow, or cooking a large cauldron of soup.
edtechgamebasedlearninggamedesignproductionresearchstaffinsightsvr Embodied Cognition and the Vital Importance of Play Greetings gentle reader, I would like to kick off this blog article with a quote from one of our fearless leaders here at Filament Games, Dan Norton: “Games-based learning requires that we look at the content and figure out if there are ways to embody that content in the act of play itself.” What I…
adultlearningedtechgamebasedlearning The ROI of Corporate Training If you work in corporate instructional design or Learning & Development, you are likely familiar with the eternal struggle of proving the value of your training programs. While we know intuitively that active learning beats passive clicking, stakeholders often speak exclusively in the language of KPIs and OKRs. This month, we are rounding up three…
adultlearninggamebasedlearninggamedesign Game Design Best Practices: Games for Adult Learning This month on the blog, we’re featuring a variety of topics related to educational video games and adult learners. Earlier, we talked to Quality Assurance Manager Brian Czech about his QA best practices for games for adult learners. For today’s blog, we interviewed our Chief Creative Officer, Dan Norton, about design best practices for adult…