< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
edtechgamebasedlearning RoboCo Closed Alpha Kicks Off Next Week! Our RoboCo closed alpha playtesting opportunity is coming up next week on Monday 9/28 – learn more and sign up to participate today!
edtechgamebasedlearninggamedesigngamedevstaffinsights Designing Accessible Educational Games We’re chatting with game designer Colin Skinner about his efforts bringing accessibility features to our recent iCivics game releases!
edtechesportsgamebasedlearningk12 Resource Roundup: The Wide World of Scholastic Esports As we explored this month, scholastic esports are evolving into a powerful educational modality, connecting students with unique opportunities to build skills, simulate careers, and prepare themselves for the future. via Tenor This roundup is a compilation of all the incredible stories we’ve covered this month from the exciting and dynamic world of scholastic esports,…