< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
edtechengineeringgamebasedlearninggamedesigngamedevhigheredlocalstaffinsights Major League Hacking A few weeks ago, I had the privilege of serving as a judge for MadHacks, the Madison, WI chapter of Major League Hacking (MLH). MLH bills itself as the official student hackathon league, and rightly so! This event was serious business. MLH works with thousands of students on an annual basis, holding over 200 weekend-long invention…
edtechgamebasedlearninggamedesigngamedevresearchstaffinsights Bloom’s Taxonomy and 21st Century Skills We draw on quite a few paradigms of thought when we develop games, and fortunately for us there is no shortage of taxonomies and frameworks to be found in the realm of education. Recently, during a casual discussion of educational frameworks (yes, we’re nerds) we decided it might be worth highlighting a few with regards to…
artdesign Speed Sketch: Happy Fall 2020! With winter quickly approaching, we’re commemorating the final moments of the fall season with an all-new, autumn-themed speed sketch!