< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
gamebasedlearninggamedesigngamedevhowto Visual Approaches to Educational Game Design Greetings, Filamentarians! In this blog, we’re taking you through the visual design process at Filament Games, where we create captivating educational experiences that combine the best representation of subject matter with visually appealing styles that cater to each learner’s unique preferences. Collaborative Design Process An effective educational game starts with a strong visual foundation. Our…
esportsgamebasedlearningstaffinsights NASEF and the Rise of Scholastic Esports Here’s a trivia question for you: what do Starcraft, Super Smash Brothers, League of Legends, Minecraft, Fortnite, and K-12 have to do with eachother? via GIPHY Answer: It’s Esports! Poised to reach a value of $5B by 2028, the global esports market is expanding rapidly, particularly as viewers increasingly looked to their screens for entertainment…
edtechgamebasedlearninggamedesigngamedevhigheredk12staffinsightstraining Tuning Digital Learning Games for Specific Learners Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…