< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
careersengineeringgamedevhiringhowtostaffinsights How to Get Hired at a Game Studio: Game Engineer Edition One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria: Are they capable of building…
edtechgamebasedlearninggamedesigngamedevstaffinsights Depth vs. Breadth in Learning Games One of the best things about making digital learning stuff is that we get to have a constant dialogue about the nature of knowledge. After all, if you want to make learning tools, you need to have an opinion about what it means to know something! One thing that comes up a LOT is the…
edtechgamebasedlearninghighered Help Fight COVID-19 with Game-Based Learning Unlike other STEM games that simply teach concepts and ideas, playing Foldit helps contribute to important biochemistry research…including the fight against COVID-19!