< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
edtechengineeringgamedev How We Make High-Quality Maintainable Code for Educational Games The core of what we do is making educational games and simulations for clients. Often those clients either do not have a development team or they do have a development team but their team doesn’t make games. When our clients engage us for a project, we know that our software has to be built to…
edtechgamebasedlearningmobilenonprofitsplatformweb How Nonprofits Can Harness the Power of Games for Impact VP Jennifer Javornik shares an actionable look at how nonprofits can leverage the power of digital games to promote real-world impact.
arcorporateedtech Augmented Reality in 2019 It’s been a big year for us in virtual reality – with a Webby win and a new PC/VR hybrid title on the way (namely, RoboCo), our VR efforts continue to pay dividends. But what about VR’s weird cousin, augmented reality? It’s been a minute since we’ve checked in on AR, and when I started…