< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
adultlearningcorporateedtechgamebasedlearninghealthcarehigheredhowtosimulationstaffinsightstraining Instructional Designers: Level Up Your eLearning Content with Learning Games! Instructional designers are experts in the art of making information understandable, consumable, and retainable. They have the very difficult task of handling large volumes of complex information that has to be distilled into slides, visuals, and different kinds of eLearning formats. As the features in self-authoring tools like Adobe Captivate have evolved, many instructional designers can…
edtechengineeringgamedev How We Make High-Quality Maintainable Code for Educational Games The core of what we do is making educational games and simulations for clients. Often those clients either do not have a development team or they do have a development team but their team doesn’t make games. When our clients engage us for a project, we know that our software has to be built to…
adultlearningedtechgamedesigngamedevk12 Building Accessible Educational Games: Lessons from the Front Lines With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power. Filament Games has been on the front lines of this effort, partnering with top publishers and organizations to retrofit and reimagine digital games that serve…