< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
adultlearningfilamentgamesgamebasedlearningk12training A Look Back at Our 2021 Game Releases It should come as no surprise that here at Filament Games, we think game-based learning is super cool. We also happen to think that the work we do here – creating playful experiences that improve people’s lives – is super cool too! via Giphy With 2022 on the horizon, we want to take a moment…
edtechgamebasedlearninggamedevhowtoproductionqaresourcesstaffinsights How to Conduct Playtests Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much…
adultlearningedtechgamebasedlearninggamedesigninterviewk12mobilestaffinsightsvr Breaking Boundaries in Science is Available Now! We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times…