< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
artificialintelligenceedtechgamebasedlearning the latest findings in AI and learning – february 2026 Policy debates are heating up as the AI race enters a new phase in which the top spot once again seems to be up for grabs. The popularity of Claude Code has forced some pivots in focus from OpenAI, and Gemini 3 (which has lately upended the hierarchy of AI providers) is building features that…
adultlearningedtechgamebasedlearningk12 Learning with Commercial Games Here at Filament, we know that the best learning games integrate educational content seamlessly with game mechanics. The best way to effectively help students achieve meaningful learning objectives with games is through game-based learning! That’s not to say, however, that commercial entertainment games never have any educational value. There’s a handful of games that have…
edtechgamebasedlearningmobilestaffinsightsvr 2019 Virtual Reality Hardware Roundup You hear that? It’s the faint but unmistakable sound of seismic events in the VR hardware landscape. 2019 has been thoroughly dynamic in terms of new platform and hardware developments in the always-exciting, always-evolving world of virtual reality, and we have scarcely gone a day without having our assumptions challenged around who is still in…