< Back to Blog ian feldschneider February 13, 2019 // Filament Staff Ian is a game engineer, passionate for the medium of games and how they evolve through time. He enjoys experimenting with procedural generation, and has a fascination with making wild predictions on the future of the gaming industry.
artdesigngamedevstaffinsights Speed Sketch! Plants When developing custom learning games for clients, artists like myself are sometimes given the direction to make art that “looks like all the other Filament games.” While some of our past games share similar styles and visual characteristics, the truth is there is no one “Filament style” that is common across all our previous games…
artdesignedtechgamebasedlearninggamedevstaffinsights Game Art & Tokotas: How Wolfbears Helped My Art In February, Brandon Pittser pointed out games can exist anywhere. Sometimes games are hard-coded into societal norms. Other times we try to gamify tasks we don’t want to do to make them more interesting, like folding laundry or washing the floor. But what happens when you gamify something you’re already passionate about? As an artist…
adultlearningedtechgamebasedlearningk12vr Resource Roundup: VR and AR for Learning Summer is in full swing as we’re wrapping up yet another month here on the blog! In June, we set out to investigate all the recent happenings in virtual and augmented reality. As your favorite educational game developer, you can bet we have you covered on a variety of XR topics – looking for educational…