< Back to Blog jennifer javornik February 13, 2019 // Filament Staff Jennifer works with people from all over the globe who potentially want to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do and how we do it.
edtechgamebasedlearningguestauthork12 Pulling Back the Veil: Using Games to Let Students Explore the Impossible Dave Ropa is an avid game-based learning supporter. In our recent eBook release, Dave shared how he uses games in the classroom to help students understand complex material and apply that learning in meaningful ways. Dave uses games for three specific content areas in his seventh grade science class – instruction of ecology & environmental sciences,…
artdesignedtechgamebasedlearninggamedevstaffinsights Game Art & Tokotas: How Wolfbears Helped My Art In February, Brandon Pittser pointed out games can exist anywhere. Sometimes games are hard-coded into societal norms. Other times we try to gamify tasks we don’t want to do to make them more interesting, like folding laundry or washing the floor. But what happens when you gamify something you’re already passionate about? As an artist…
edtechgamebasedlearninggamedesigngamedevstaffinsights FGP2-5: Are you a gamer? This week we get a glimpse into Dan Norton’s bad lifestyle decisions and learn why Brandon calls Dan a cool futuristic cyberpunk warrior. We also dive into a riveting discussion about game structures hidden in daily life, intrinsic vs. extrinsic motivation, and the pros and cons of casual games. Hot Topics in This Week’s Episode…