< Back to Blog jennifer javornik February 13, 2019 // Filament Staff Jennifer works with people from all over the globe who potentially want to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do and how we do it.
edtechgamebasedlearningvr Game-Based Learning and Virtual Reality For years, we’ve partnered with organizations of all shapes and sizes to create stunning, high-quality VR experiences for learning and impact…
esportsgamebasedlearningstaffinsights NASEF and the Rise of Scholastic Esports Here’s a trivia question for you: what do Starcraft, Super Smash Brothers, League of Legends, Minecraft, Fortnite, and K-12 have to do with eachother? via GIPHY Answer: It’s Esports! Poised to reach a value of $5B by 2028, the global esports market is expanding rapidly, particularly as viewers increasingly looked to their screens for entertainment…
edtechhealthcarevr Medical Applications for Virtual Reality Last time I checked in on the Virtual Reality space I was looking at VR projects that were creating a positive impact on the world, and I found no shortage of material, particularly in the domain of healthcare. Daring new uses of VR are everywhere you look in the medical industry, with the market expected…