< Back to Blog jon rakocy February 13, 2019 // Filament Staff Jon is in Information Technology and loves working with people and computers. His strengths cover a variety of areas. His current focuses are on Linux servers and VMware.
edtechgamebasedlearningstaffinsights Learning from 2017’s Best Commercial Video Games PlayerUnknown’s Battlegrounds A Hunger Games-esque battle royale survival game, online shooter PlayerUnknown’s Battlegrounds tasks players with a single objective: stay alive until you’re the last player standing. Each match begins with 100 players dropping out of an airplane onto a giant landmass packed with towns, farmlands, mountains, and forests – immediately thereafter, players begin fending…
edtechgamebasedlearninggamedevinterviewk12simulation Unity for Education – An Interview with Jessica Lindl The Filament Games blog team recently sat down to talk with Jessica Lindl, Global Head of Education at Unity, to talk through their plans and aspirations around the education industry. Here’s what she had to say: Tell us about yourself. What’s your professional background? I’ve spent my entire career in Education. From the beginning, I’ve…
edtechgamebasedlearningstaffinsights Experimental Learning with Filament Games (Livestream) In our increasingly digital world, game-based learning is a rich and relevant topic for today’s schools and the realm of education at large. There’s a lot of terminology, theory, and intent surrounding educational games. If you’ve ever had questions like “what differentiates a serious game from an educational game?” or “what skills do students need…