< Back to Blog kellie lu April 7, 2022 // Filament Staff Kellie breaks down game genres and reassembles them elegantly. Her player-driven design is informed by backgrounds in psychology and creative writing. She loves world-building, crafting, and games where teammates support each other.
edtechgamebasedlearningk12mobile 5 Reasons You Should Be Using Games on Your School’s iPads Game-based learning is an incredible digital tool to introduce in the classroom, and if you’re an iPad-ready school, access to quality learning games is right at your fingertips. We’ve compiled five great reasons why (from the academic to the technological) you should make the most out of your iOS devices by using quality learning games.…
edtechgamebasedlearningk12 What’s New in Game-based Learning – October 2025 If you’ve been scanning education headlines this fall, you’ll know that game-based learning is surfacing in some surprising places. University labs are using Nintendo titles to reach neurodivergent students. Dutch researchers are turning chip design into a public game. VR sports are being studied for their mental health benefits. And even the BBC is weighing…
careersengineeringgamedevhiringhowtostaffinsights How to Get Hired at a Game Studio: Game Engineer Edition One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria: Are they capable of building…