< Back to Blog kellie lu April 7, 2022 // Filament Staff Kellie breaks down game genres and reassembles them elegantly. Her player-driven design is informed by backgrounds in psychology and creative writing. She loves world-building, crafting, and games where teammates support each other.
gamebasedlearninggamedesign Flow, Learning, and Motivation in The Legend of Zelda: Breath of the Wild Greetings Filamentarians! We’re excited to share something special with you today. In this blog, guest author, Ed.M. and Harvard graduate Dave Kim investigates “Breath of the Wild” and its impact on gaming culture. Read on to explore this popular commercial game’s unique approach to competence, autonomy, and relatedness through the lens of Self-Determination Theory, game-based…
artdesignedtechengineeringgamebasedlearninggamedevstaffinsights iCivics Suite Updates: How The Art Evolved Filament Games and iCivics.org have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together. These games have been played in all 50 states by students and educators alike, teaching a wide variety of civics topics from basic American rights and judicial processes to the fundamental structure of…
edtechgamebasedlearninggamedevinterviewk12simulation Unity for Education – An Interview with Jessica Lindl The Filament Games blog team recently sat down to talk with Jessica Lindl, Global Head of Education at Unity, to talk through their plans and aspirations around the education industry. Here’s what she had to say: Tell us about yourself. What’s your professional background? I’ve spent my entire career in Education. From the beginning, I’ve…