< Back to Blog kellie lu April 7, 2022 // Filament Staff Kellie breaks down game genres and reassembles them elegantly. Her player-driven design is informed by backgrounds in psychology and creative writing. She loves world-building, crafting, and games where teammates support each other.
edtechengineeringgamebasedlearninggamedesigngamedevresearchstaffinsights Making Games that Learn There’s a lot we can learn playing games – from Newtonian physics to object-oriented coding, games can make us more capable and more informed. But here’s a thought that might sound a little ridiculous: what can games learn from us? According to today’s article from Fast Company, Unity Technologies is looking to answer that very question. Yesterday…
edtechgamebasedlearninggamedesignstaffinsights Designing for POUR: How Accessibility Principles Can Elevate Educational Games Earlier this week, we published a glossary of WCAG 2.1 AA terms for game developers – a plain-language breakdown of the technical vocabulary behind today’s most important accessibility standards. In that post, we briefly introduced the POUR framework: Perceivable, Operable, Understandable, Robust. Now we’re following up with a deeper dive. POUR offers a flexible design…
artcareersgamedevhiringhowtostaffinsights How to Get Hired at a Game Studio: Art Edition 2021 In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For this installment in the 2021 reboot of this series, we interviewed Art Manager Brandon Korth! See our previous How to Get…