< Back to Blog luke jayapalan February 13, 2019 // Filament Staff As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
edtechgamebasedlearningk12 We Won an Anthem Award! We’re taking a break for our regularly scheduled programming today for an exciting reason: it’s time to celebrate. Filament Games is proud to announce that we’ve been honored with a Bronze Award in the For-Profit Product, Innovation, or Service Category of the Anthem Awards! 🎉 This one is really special to us – we’ve received…
edtechgamebasedlearninggamedesigngamedevhigheredhowtoresearchsimulationstaffinsights How Researchers Can Work With An Educational Video Game Studio As a mission-based for-profit company, we’re fortunate to have built strong relationships with several academic institutions working at the forefront of cutting-edge game-based learning research. Here at Filament our teams follow this research with great interest, oftentimes allowing the discoveries to reshape our own methodologies and approaches when warranted. Here are a few of our…
edtechgamebasedlearningk12 Resource Roundup: Game-based Learning and STEM If you can believe it, yet another month has passed us by! Our focus this July has been the intersection of game-based learning and STEM education. Technological literacy and scientific understanding are vital for today’s students, so taking innovative approaches to STEM education is more important than ever. Luckily, game-based learning is a highly effective…