< Back to Blog luke jayapalan February 13, 2019 // Filament Staff As a Game Designer, Luke works with clients and with Filament’s talented development team to find fun and effective ways to help players learn. Luke loves working on educational games because the wide range of subjects makes every game unique.
artdesigngamedevstaffinsights Speed Sketch: Filadogs Game Art Team Lead Natasha Soglin created this adorable new Speed Sketch to introduce you to our office pets! Each of these furry friends makes a regular visit to the office and keeps us on our toes. Check it out and let us know what you think on our Facebook or Twitter! Want to watch Natasha…
gamedevstaffinsights Game Production and AI In our ongoing series exploring the impact of AI on game development, we’ve been sitting down with Filament team members from various departments to learn more about how this technology is shaping the future of educational games. Today, we’re shifting our focus to the production side of things – this post is based on a…
edtechengineeringgamebasedlearninggamedesigngamedevstaffinsights Features That Add Value When I provide insight into game development, instead of talking about specific games, the conversation revolves around the building blocks of games we call features. Through analyzing the atomic elements of games and how they can be combined and work together, we hope to learn generic lessons that can be applied to all games. If…