< Back to Blog travis bird March 21, 2023 // Filament Staff Travis has been playing video games ever since he was able to hold a controller, and always wanted to eventually create his own. As a recent UW-Madison graduate, Travis loves programming, but definitely has the most fun working on games!
edtechgamebasedlearninghowtok12roboco An Introduction to RoboCo (Tips, Tutorials, and More!) Greetings, Filafolks! As of writing this, it’s been a couple of weeks since we launched RoboCo on Steam Early Access for PC. Even if you’ve been familiarizing yourself with all the game has to offer since it came out, there are a lot of features in the game that you may want to learn more…
edtechgamebasedlearninggamedevhowtoproductionqaresourcesstaffinsights How to Conduct Playtests Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much…
adultlearningcorporateedtechgamebasedlearninggamedevresearchstaffinsightstraining Building a Case for Game-Based Learning Need help building a case for a game-based learning or training initiative in your organization? VP Jennifer Javornik breaks down a variety of different approaches!