As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing The Game-based Learning Review, covering the latest developments in the world of educational game development. With rarefied insights gathered from the frontlines of games and learning (RIP Bothans 🥀), this series will create a space to dissect, elevate, and evolve the ways we learn with games.
Joining us for our first episode is the illustrious Professor James Paul Gee, and we couldn’t think of a better way to kick it off. Dr. Gee is a bona fide visionary of game-based learning and a seminal influence on how Filament Games thinks about educational game design. In this wide-ranging discussion, we cover games, language, artificial intelligence, indie games, and why learning works better when people are actively engaged. Watch now to find out how games entered Dr. Gee’s research in the first place, what they revealed about literacy and meaning, and why those ideas still hold up:
Feeling inspired? So are we! Let’s chat about your next game project.