< Back to Blog

What’s New in Game-based Learning – August 2025

If you’ve been keeping an eye on educational games this summer, you’ve probably spotted some very cool stuff popping up across commercial platforms. Roblox rolled out a new Learning Hub. Minecraft added immersive worlds that teach everything from coral ecology to architectural history. Even NASA is in the mix with a science-backed card game that’s ready for your next game night. These offerings prove that game-based learning is alive, well, and increasingly available in forms that feel more like play than school. Below, we highlight four standout projects making waves this month.

UGA Researchers Build Tools that Reflect the Learners They Serve

The University of Georgia is pioneering research that integrates immersive technology, inclusive design, and AI coaching into education, and particularly for marginalized learners. Through this project, researchers are showcasing how tools like disaster-preparedness VR experiences and scaffolded problem-solving systems can improve not only learning, but quality of life. The team’s Gaming for Good initiative uses platforms like Game Builder Garage to help neurodivergent middle schoolers unlock STEAM interests through coding and game design. Meanwhile, their Weather the Storm simulation uses visceral, time-shifted VR scenarios to deepen risk perception and preparedness for coastal residents. The unifying thread in these efforts is a commitment to designing with, not just for, the communities they aim to serve.

Minecraft Education Expands Its Multidisciplinary Reach

The Microsoft Education Blog highlights new experiences in Minecraft Education that span environmental science, cultural heritage, data literacy, and foundational math. Students can now explore coral reefs, solve sustainability problems, restore ancient architecture with simulated AI, and stage performances in a theater full of coding puzzles. What unites these experiences is their ability to demystify complex topics through creativity and play. Games like CyberSafe AI: Dig Deeper and GameCode use familiar mechanics to support critical thinking, digital citizenship, and responsible use of emerging technologies. By aligning lessons to global standards and enabling community collaboration, Minecraft Education continues to be a flexible, effective tool for classrooms and informal learning spaces alike.

NASA’s NUBE Card Game Makes Cloud Literacy a Group Activity

From NASA Science, NUBE (short for “cloud” in Spanish) is a new card game designed to help learners of all ages identify 11 types of clouds and five shades of sky. Developed by the NASA Earth Science Education Collaborative in partnership with Queens Public Library, NUBE encourages pattern recognition, categorization, and curiosity, all in a compact, low-tech format. Special Rainmaker cards and Mystery cards introduce twists that encourage collaborative reasoning and storytelling. Library systems across 45 states, particularly in rural areas, are using the game for everything from weather safety workshops to summer reading programs. It’s a strong reminder that play-based learning can thrive in both high-tech and no-tech contexts.

Roblox Launches a Curated Hub for Learning Games

This summer, Roblox introduced its new Learning Hub, a centralized space where users can easily explore dozens of educational experiences on the platform. The hub features games that focus on science, history, language arts, and career exploration, offering developers new visibility and educators a curated pathway to vetted content. Filament is proud to be featured in the hub through our game Robot World, made in collaboration with Roblox, FIRST, Niagara Bottling, and American Student Assistance. The goal of the Learning Hub is to make informal, student-driven learning as discoverable and impactful as possible. By spotlighting quality experiences in one place, the Learning Hub strengthens Roblox’s role as both a creative platform and a viable space for learning at scale.

From block-based coding to immersive storm simulations to card-matching games about the sky, this month’s offerings make it clear that educational games are becoming more expansive and accessible than ever. If you’re exploring how to bring playful, meaningful learning experiences to your audience, get in touch with our team to start a conversation.

© 2025 Filament games. All rights reserved.