Welcome back to the stream! This week on the Game Based Learning Review, we return to Zoombinis, the classic puzzle game we started last episode. To kick things off, Dan does some chicanery with his camera feed, and then we head into Hotel Dementia and Captain Cajun’s Ferryboat. We spend a good stretch of this episode on the wrong side of the game's famously steep learning curve, from engineering frog-riding paths to navigating the Bubble Wonder Abyss. That gave us room to talk about how '90s design dropped players into the deep end, and about how Zoombinis builds general problem-solving ability where contemporaries like Oregon Trail and Number Munchers focused on specific academic subjects. Also featured: fun with chatters, a few vaporized Zoombinis, and our first hard-won arrival at Zoombiniville.
Episode Outline:
Links:
Best practices for preventing motion sickness while maximizing learning outcomes.
Best practices for preventing motion sickness while maximizing learning outcomes.