Twenty Years of Reimagining Play Through Learning Games

August 10, 2026
Filament Team
Twenty Years of Reimagining Play Through Learning Games
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Current State of VR in Schools
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Challenges Facing VR Adoption
Best Practices from Early Adopters
The Future of VR in Education
Related Projects
Meta Quest 2 & 3
Design Thinking
12+
Superkids World

Superkids World is a WCAG-compliant literacy game developed with Zaner-Bloser that focuses on reinforcing early reading skills through independent play. Players explore a shared environment with familiar characters and complete mini-games to practice foundational literacy concepts for K–2 students.

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Meta Quest 2 & 3
Design Thinking
12+
JA Titan

JA Titan is a financial literacy and business administration learning game developed with Junior Achievement that focuses on corporate decision making in a competitive market. Players take on the role of a company executive, making quarterly decisions about budgeting, production, and stakeholder priorities to improve business performance.

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At this year's Games for Change Festival in New York City, our CEO Dan White took the stage for a 20-year retrospective on learning games and a candid look at where the field is headed. Drawing on two decades at Filament and a portfolio of more than 450 shipped titles, Dan traces how educational games have evolved through the wins and the missteps that shaped the way we build them today, then turns toward the near and distant future we're working toward. Watch the full session above!

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