Filament Games Blog

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The Filament Games Mixtape (Vol. 2)!

Three years have gone by. You’ve been patiently waiting. It’s finally here. This time, it isn’t April – so you don’t have to wonder if we’re fooling around at all. 🔥Say hello to the Filament Games Mixtape (Vol. 2)🔥 Like the first installment, this mixtape was composed and arranged by Josh Bartels, Filament’s Audio and…

Making Different Styles of Game: Positive impact vs. Entertainment

Earlier this month, our very own CCO Dan Norton was featured in the Virginia Serious Game Institute (VSGI) Speaker Series! The VSGI Speaker Series, which takes place through George Mason University, features serious game design professionals from across the industry. Dan’s session, called Making Different Styles of Game (Positive Impact vs. Entertainment), focused on the…

Filament Games | Educational Game Developer

What’s New in Gaming Accessibility and Assistive Technology

We’ve covered developments in assistive technology and gaming accessibility previously on the blog, including hardware like the Xbox Adaptive Controller and software like Code Jumper. While accessibility in gaming still has a long way to go, new technology and innovation continue to emerge with each passing day. Here’s a roundup of recent updates and news…

How to Get Hired at a Game Studio: Production Edition 2021

In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For this installment in the 2021 reboot of this series, we interviewed Shaina Peshkov, our Studio Operations Director. Shaina manages the Production,…

Filament Games | Educational Game Developer
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