Filament Games Blog

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Inside RoboCo

In case you haven’t heard, our sandbox robotics game RoboCo is available on Steam Early Access for PC right now! To celebrate so far, we’ve covered the origin story of RoboCo and revisited the game’s humble beginnings, and we’ve also provided you with an introduction to RoboCo tips, tutorials, and more.  Today, we’re back to…

A Day in the Life of a 3D Artist

Hello, Filamentarians! This month on the blog, we’re giving you the inside scoop on several different careers at our studio. Previously, we interviewed Senior Game Engineer Allison Salmon on a day in her life at Filament, and today we’re featuring 3D Artist Demetri Sofides, interviewed by our Marketing Assistant Nicole Remily. In this interview, Nicole…

The Filament Games Mixtape (Vol. 2)!

Three years have gone by. You’ve been patiently waiting. It’s finally here. This time, it isn’t April – so you don’t have to wonder if we’re fooling around at all. 🔥Say hello to the Filament Games Mixtape (Vol. 2)🔥 Like the first installment, this mixtape was composed and arranged by Josh Bartels, Filament’s Audio and…

Making Different Styles of Game: Positive impact vs. Entertainment

Earlier this month, our very own CCO Dan Norton was featured in the Virginia Serious Game Institute (VSGI) Speaker Series! The VSGI Speaker Series, which takes place through George Mason University, features serious game design professionals from across the industry. Dan’s session, called Making Different Styles of Game (Positive Impact vs. Entertainment), focused on the…

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