< Back to All Blog Posts

About: bpittser

Medical Applications for Virtual Reality

Last time I checked in on the Virtual Reality space I was looking at VR projects that were creating a positive impact on the world, and I found no shortage of material, particularly in the domain of healthcare. Daring new uses of VR are everywhere you look in the medical industry, with the market expected…

Educational Games in Higher Education

Filament Games | Educational Game Developer

One of the many things I love about our studio is the variety of clients we serve for numerous types of projects. We are able to serve such a broad variety of clients because of the way we structure our projects as a partnership. As a part of that partnership, Filament brings our best in…

How to Promote Your Serious Game

Filament Games | Educational Game Developer

At Filament, our objective is to design and develop the best learning games possible based on your learning objectives, audience, and budget considerations. While a robust understanding of your go-to-market strategy will aid our team in designing with these considerations in mind, we do not direct how you will disseminate and promote your serious game.…

GBL Luminary Guest Post: Tuning Game-based Learning for Adolescents

Filament Games | Educational Game Developer

Filament Games stays connected to the scholarly side of game-based learning (GBL) through our GBL Luminaries Program. Academics in the Luminaries program work with our staff to maintain a healthy dialogue between game-based learning theory and practice through all-staff lectures and guest blog posts. Today’s GBL Luminary guest post is from Katie Salen, Professor in…

© 2026 Filament games. All rights reserved.