Welcome back to the Filament Games Podcast! Today, we released a very special episode. To commemorate the November 3rd launch of RoboCo for Steam Early Access, we invited our CEO Dan White onto the podcast to chat with Brandon and Dan all about how RoboCo came to be, our partnership with FIRST, and what launch day was like (spoiler alert, Dan White’s adrenal glands were in peril).
From the game’s humble beginnings to its roadblocks to its breakthroughs, we’re so proud to not only share RoboCo with you but the journey with you too, right here on the podcast! 🎉
You can tune into the episode below, or listen on Soundcloud, Apple Podcasts, Spotify, or Stitcher if you prefer. If you’re looking for an in-depth robotics game with an adorable aesthetic, don’t forget to check out RoboCo and buy the game on Steam!
[1:08-4:03] What have you been playing lately?
[4:04-5:10] What is RoboCo? What will this episode be about?
[5:11-7:39] The origins of the business side of RoboCo
[7:40-11:59] The National Science Foundation grant and RoboCo’s original VR vision
[12:00-15:41] The experience of pitching the game to publishers
[15:42-22:52] Why we didn’t find a publisher for the game or fund the game through a venture capital firm
[22:53-29:37] Phase II of the National Science Foundation Grant and results of the RoboCo WestEd research
[29:38-36:41] How the RoboCo and FIRST collaboration came to be and how it expanded the game
[36:42-41:55] The FIRST connection, Roblox, and RoboCo Sports League
[41:56-43:43] The FIRST Global RoboCo Challenge
[43:44-55:59] What was RoboCo launch week like? Who is RoboCo for?
[56:00-1:01:28] What does the release of RoboCo mean for Filament Games?
Thanks for tuning in, RoboFriends! 🦾 If you’d like to keep up with all things RoboCo, check out the game’s official accounts on Twitter, YouTube, Facebook, Instagram, and TikTok. You can also connect with other RoboCo community members by joining the official Discord and Reddit. As always, you can keep up with Filament Games on Twitter and Facebook!
Interested in creating a meaningful learning game? Let us know! We’ve been creating educational video games for a while – 17 years to be exact – and we have the expertise you need!
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