Filament Games Blog

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Tangential Learning: What Can Commercial Video Games Teach Us?

There is no shortage of game-based learning research and implementation studies suggesting that educational games can serve as effective, beneficial teaching tools. But what about commercially released games like Assassin’s Creed: Origins or Call of Duty: WWII? Are these wildly popular titles, developed first and foremost to entertain, capable of offering any educational value to players?…

Filament Games | Educational Game Developer

VR in Medical Training: 3 Groundbreaking Applications

Virtual reality technology is making waves in the growing field of employee training and development, with organizations like Walmart, UPS, and Farmers Insurance already embracing VR as a powerful and cost-effective teaching tool. In the coming years, as spending on corporate training rises while the cost of VR hardware declines, it is likely we will see more companies…

Filament Games | Educational Game Developer

Speed Sketch! Halloween 2.0

Happy Halloween everyone! For this year’s Halloween Speed Sketch, Game Art Lead Natasha Soglin takes us on a hike through a colorful autumn forest scene. Natasha used both Photoshop and Clip Studio Paint for this sketch, so pay close attention to see if you can spot when she switches. It won’t be long until the…

Filament Games | Educational Game Developer

Meet the Expert: Virtual Reality Artist Adam Blumenthal

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve…

Filament Games | Educational Game Developer

The Future of VR Controllers

Contemporary VR control methods designed for use with Oculus Touch and HTC Vive headsets function much like traditional video game controllers, intended to be held naturally in one’s hands and operated via motion controls, joysticks, and a “grip” button used to pick up virtual objects and interact with the game world. While these control schemes…

Filament Games | Educational Game Developer
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