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Getting Patriotic with iCivics

Happy (belated) Fourth of July! Now that the lawn chairs are back in the garage and refrigerators are bursting with leftovers, I’m looking for ways to prolong my lingering sense of patriotism and national pride. Fortunately, iCivics has me covered. Recently updated for 2017, these games from iCivics are a great way to reflect on…

Filament Games | Educational Game Developer

Speed Sketch! Sennett Middle School

Earlier this year, Filament Games adopted Sennett Middle School, and it’s hard to believe it, but the first school year of our adoption is already over! We’ve already had a ton of amazing experiences with our friends at Sennett, and we can’t wait to see what the next school year brings. Until then, enjoy this…

Filament Games | Educational Game Developer

Sid Meier’s Narrative Design: Part One

When discussing–or designing–storytelling in video games, we typically leverage the rhetoric of the storytelling mediums we’re already familiar with: notably, novels and films, a media reference point/anchor that Ian Bogost’s argued against in his provocatively titled and thoughtfully reasoned article, “Video Games are Better Without Stories.” It makes sense – in a way, treating video game…

Filament Games | Educational Game Developer
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