Filament Games Blog

For all your game-based learning needs

Introducing unity3d-pixi

In education, technology moves more slowly than in the consumer world. Institutions must eke all of the value out of their existing hardware, and even when they do make new hardware purchases, the hardware is still not requisitioned with games in mind. This means that when we are charged with building software that is accessible…

Filament Games | Educational Game Developer

Speed Sketch! Spring Sunflowers

It’s officially Spring here in Wisconsin and we’re celebrating with a brand new Speed Sketch! In our latest video, Game Art Team Lead Natasha Soglin creates a beautiful work of art inspired by our plant structures and processes learning game Reach for the Sun. Check out the below video and let us know what you think on…

Filament Games | Educational Game Developer

Augmented Reality Learning Environments

Holy cow, have you guys checked out quadcopters?! We live in interesting times, where a convergence of technologies, spurred by mobile phone development has led to a ton of very powerful things getting embedded into very small devices. This includes a wide variety of different kinds of sensors, and ever improving video/transmitting capabilities. Stuff’s getting…

Filament Games | Educational Game Developer

Speed Sketch! Opposites Attract

Newton’s Laws got nothin’ on the laws of attraction! Watch as Game Art Team Lead Natasha Soglin paints a special Valentine’s Day portrait for these two Motion Force characters. Have questions for Natasha? Get in touch via Facebook or Twitter! In the mood for more Speed Sketches? Check these out! Winter Wonderland Happy Thanksgiving from Filament Games Happy Hallowbee Landscape…

Filament Games | Educational Game Developer
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