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FGP 11: Game Engines

Welcome to Episode 11! In FGP 11, Brandon and Dan weigh in on the changes to Hearthstone and explore Amazon’s new game engine, Lumberyard. We also discuss unity vs. HTML 5, Brandon puts down his pitchfork, and we learn some super boring tidbits about Dan. Hot Topics in This Week’s Episode Lumberyard Getting the Most…

Filament Games | Educational Game Developer

Yes, You Are a Gamer

Sometimes video games get a bad rap. As a form of media, they’re often considered unserious, or childish, or any number of other negative descriptors implying that time spent on a video game is time better spent elsewhere. There is a stigma applied to games that is somehow more pointed and dismissive than the hesitations…

Filament Games | Educational Game Developer

How to Teach With Games

We spend a lot of time at Filament thinking about the best ways to use games in the classroom – our designers, engineers, and artists are all tirelessly invested in uncovering new ways that games can shine in a formal education setting. By far, our most reliable sources of inspiration are the teachers who are…

Filament Games | Educational Game Developer

FGP 8: Quality Assurance

Welcome back to the Filament Games Podcast! We hope you’ve enjoyed the show! This week on the podcast, we invite quality assurance professional, Peter Rambo, into the studio to discuss how QA impacts game design. We also learn what Dan purchased with his first paycheck, which games the team has been playing, and what game…

Filament Games | Educational Game Developer
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