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Why You Should Use Unity to Build Your Next Learning Game

Filament Games | Educational Game Developer

Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…

A Guide to Game-Based Learning at ISTE 2019

Filament Games | Educational Game Developer

School’s out, mosquitoes are everywhere, and summer weather seems to have finally arrived here in Wisconsin – which must mean that ISTE 2019 is right around the corner! (Image credit: Giphy) Dubbed “the epicenter of EdTech,” the annual ISTE conference is dedicated to transforming learning and teaching through exciting new technologies. A four-day event jam-packed…

Augmented Reality in 2019

Filament Games | Educational Game Developer

It’s been a big year for us in virtual reality – with a Webby win and a new PC/VR hybrid title on the way (namely, RoboCo), our VR efforts continue to pay dividends. But what about VR’s weird cousin, augmented reality? It’s been a minute since we’ve checked in on AR, and when I started…

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