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The Limits of Automated Accessibility Testing in Games

For many digital products, automated accessibility tools like axe, Lighthouse, or WAVE can catch common issues such as poor color contrast, missing alt text, or improper focus order. These tools serve an important role in a complete accessibility pipeline. They work well for documents, websites, and apps that follow structured layouts and predictable user flows.…

The Hidden Barriers in Game UI – and How to Spot Them

Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input. But beyond those essentials, there’s a second layer of UI design decisions – subtle, structural, and often invisible to those without firsthand experience of disability. These “hidden barriers” aren’t flashy. They’re baked into everyday assumptions about…

Accessible Control Schemes: Moving Beyond Remappable Buttons

The conversation around accessibility in gaming has evolved far beyond simple button remapping. Today, developers and platform makers are embracing a more holistic view of control customization, recognizing that every player’s needs are unique. From specialized hardware to groundbreaking software, recent innovations are redefining what it means to make games truly playable for everyone. Here’s…

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