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Tuning Digital Learning Games for Specific Learners

Filament Games | Educational Game Developer

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being …

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FGP 14: Chatting With Rich Halverson

Filament Games | Educational Game Developer

Welcome to Episode 14! Basketball fans rejoice! This week we chat with learning games researcher, Rich Halverson, about digital technology in the classroom and why he thinks basketball players are the best athletes in the world. Hot topics in this week’s episode include Elite Dangerous, Sid Meier’s Civilization: Beyond Earth, and Gems of War. “Many …

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