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Print Publishing in the Digital Age: An Interview with Jennifer Barney

Filament Games | Educational Game Developer

Today we’re interviewing Jennifer Barney, Vice President of Acquisitions & Project Management at Publications International, Filament’s partner on the recently released VR Explorations. Jennifer is a seasoned publishing industry expert, and sat down with us to share her take on the past, present, and future of print publishing in the digital age. Tell us about…

Breaking Boundaries in Science is Available Now!

Filament Games | Educational Game Developer

We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times…

What’s New in Game-Based Learning – February 2019

Filament Games | Educational Game Developer

Welcome to What’s New in Game-Based Learning – an all-new monthly series highlighting what’s 🔥HOT🔥 in the world of educational, serious, and AR/VR games for learning! Check out our curated roundup of news features, interviews, and articles below, then stay tuned on the Filament Games blog for next month’s featured stories! ⤵ For Today’s Kids, Playing Nintendo…

A Guide to Game-Based Learning at ISTE 2019

Filament Games | Educational Game Developer

School’s out, mosquitoes are everywhere, and summer weather seems to have finally arrived here in Wisconsin – which must mean that ISTE 2019 is right around the corner! (Image credit: Giphy) Dubbed “the epicenter of EdTech,” the annual ISTE conference is dedicated to transforming learning and teaching through exciting new technologies. A four-day event jam-packed…

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