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How to Conduct Playtests

Filament Games | Educational Game Developer

Making software–any software, whether it’s an app on your phone to help you manage your finances or a game for the Playstation 4–is hard. Making good software that doesn’t drive your users nuts is harder because you have to pay attention to something called usability. People have brains, and brains have limits in how much …

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FGP 9: Games, Game-Based Learning & Gamification

Filament Games | Educational Game Developer

Welcome to Episode 9! This week’s podcast covers exciting topics such as game-based learning trends from FETC & BETT and the differences between games, game-based learning, and gamification. You’ll also learn what snerfing is, what Dan would make with a 3D printer, and what it takes to earn points at Filament Games. Hot Topics in …

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A Case For Learning Games: Measurable Results Seen Playing Backyard Engineers

Filament Games | Educational Game Developer

Together with physical classroom activities, learning games afford students a more comprehensive view of classroom materials and a more dynamic classroom experience. Learning games can teach students about dynamic content in ways textbooks cannot. Using Filament Games, students can explore organ systems, travel through the body as a cell, and watch plants grow and bloom …

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