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Planet Mechanic Classroom Study

Filament Games | Educational Game Developer

At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study – …

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Optimizing Your EdTech Initiative to Maximize Learning Outcomes

Filament Games | Educational Game Developer

Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect …

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Resource Roundup: How to Get Hired at a Game Studio

Filament Games | Educational Game Developer

The Entertainment Software Association (ESA) reports that the US video game industry generated $36 billion in revenue in 2017, a growth of 18% from the prior year. With 2,000+ video game developers and publishers directly employing over 65,000 individuals across all 50 U.S. states (seriously, find out who’s near you using this handy interactive map), …

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Teach Yourself to Code for Free

Filament Games | Educational Game Developer

In case you haven’t checked our careers page lately, we’re doing a lot of hiring. One thing has become increasingly apparent throughout this process – the world (and specifically Madison, WI) needs more coders! Now, we’ve already shared our thoughts on how to apply for game engineering jobs, but maybe you’re totally new to coding and …

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Top 5 EdTech Conferences to Attend in 2018

Filament Games | Educational Game Developer

With another year of travel under our collective belts, it’s time for another rendition of our list of the top 5 EdTech conferences to attend – 2018 edition! We searched far and wide, from convention centers to… other convention centers, to bring you the best and brightest of the EdTech exhibition world. If it’s on …

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Implementing and Evaluating Your District Game-based Learning Program

Filament Games | Educational Game Developer

Last year we released the District Game-based Learning Implementation Guide to help administrators, Technology Directors, and Curriculum Specialists introduce game-based learning at a district-wide level. Since then, we’ve heard inspiring stories about how these game-based learning programs have engaged difficult to reach students, empowered educators, and inspired gaming clubs and projects! We thought it was …

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Success Story: EkStep

Filament Games | Educational Game Developer

The global game-based learning marketplace is growing and we’re excited to support that growth through new partnerships. Our partnership with Bangalore-based company EkStep is helping to bring game-based learning to millions of students in India. In India, nearly 75% of fifth grade students cannot do division and 25% of children drop out of school before they …

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Moving From Learning Objectives to Game Mechanics

Filament Games | Educational Game Developer

Whenever we start a project, it’s pretty common for us to not have a formal finished pitch. Early concepts and proposal aside, there is still a giant gap between “here’s what we’d like our users to know” and “this is what the game is like”. It’s nuts! We love it! Years ago, Matt Haselton and I …

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Success Story: McGraw-Hill Education

Filament Games | Educational Game Developer

McGraw-Hill Education is one of the most successful and innovative educational publishers, and we’re honored to partner with them on Inspire Science. Earlier this year we worked with the team at McGraw-Hill to create a suite of four forward-facing science games designed to help teachers engage students and improve results in STEM education. Inspire Science represents …

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