Get started with game-based learning for $0 with these free educational gaming resources – games, eBooks, online communities, and more! …
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Celebrate National Nonprofit Day With Filament Games

This National Nonprofit Day, learn how 501(c)(3) organizations can harness the power of games for impact – and see examples of some of our most memorable projects to date! …
The Future is Now: Games as Assessment (SXSW EDU Virtual Panel)

SXSW EDU 2020 may have been cancelled, but our session must go on – our game-based assessments panel is now streaming on SXSW EDU On Demand! …
School Closed? Learn at Home With These Free Learning Games!

With schools across the globe closed by coronavirus, there’s never been a better time to check out these free game-based learning resources! …
Resource Spotlight: iCivics’ Election HQ

Ready to engage your students in learning about the election process? Today, we’re highlighting iCivics’ all-new 2020 Election HQ! …
How to Teach with Games eBook

Having amassed nearly 15 years of educational games development experience, our team knows a thing or two about what makes great learning games. But when it comes to successfully integrating learning games into the schools, we know that the real experts are teachers themselves – which is why we worked hand-in-hand with real-world educators to …
Free Curriculum Materials for Breaking Boundaries are Available Now!

Remember Breaking Boundaries in Science, our free Oculus Go and Samsung Gear VR game highlighting the lives and achievements of influential women scientists like Jane Goodall, Marie Curie, and Grace Hopper? 🤔 In the months since we launched Breaking Boundaries, we’ve received an outpouring of kindness and support from players and fans across the world. …
Planet Mechanic Classroom Study

At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study – …
Optimizing Your EdTech Initiative to Maximize Learning Outcomes

Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect …
Resource Roundup: How to Get Hired at a Game Studio

The Entertainment Software Association (ESA) reports that the US video game industry generated $36 billion in revenue in 2017, a growth of 18% from the prior year. With 2,000+ video game developers and publishers directly employing over 65,000 individuals across all 50 U.S. states (seriously, find out who’s near you using this handy interactive map), …