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How AI Changes Learning (Part 2)

Welcome to the second part of our in-depth exploration of how AI changes learning. In the previous installment, we talked to CEO Dan White and CTO Alex Stone about the transformative impact of AI on game design. In case you missed part one, you can catch up here. In this follow-up interview, we continue our…

What Does Unity’s New Runtime Fee Mean For My Project

Update Sept 22 @ 3:15 PM: Unity has significantly revamped their policy. This article has been updated to reflect the changes which have been announced here and documented here. Update Sept 13 @ 10:30 AM: Unity has publicly announced that every access of the game on the website will count as an install. Since this…

Filament Games Podcast | Season 4 Episode 8: Retro Review – JumpStart

Greetings humans, Botley here. I’ve time-traveled here from a bygone era of edutainment to let you know that there’s a brand new episode of the Filament Games Podcast out now!  via myabandonware.com In this episode, Brandon and Dan interview former Filament Games designer Lydia Symchych about the JumpStart series, specifically JumpStart 3rd Grade Mystery Mountain.…

Risk Mitigation in Educational Game Development

Risk mitigation is a crucial aspect of any project development, ensuring that potential challenges and delays are proactively addressed to achieve successful outcomes. At Filament Games, we understand the significance of risk management in the software development process and take a comprehensive approach to identify, analyze, and mitigate risks at every stage of our projects. …

The Importance of User Feedback in Educational Game Development

User feedback is a fundamental aspect of game design! It provides invaluable insights into the player experience and gameplay mechanics, and in the case of educational games, it also gives game designers information about a game’s learning effectiveness. As an educational game studio dedicated to creating high-quality learning experiences, we know firsthand that by incorporating…

Soar Behind-the-Scenes with a 3D Artist

Filament is making moves in the third dimension! We’ve come a long way from our origins as a 2D studio, and thanks to our growing in-house team of modelers and animators, we’ve been taking on our most ambitious 3D projects yet. Recently, for a game that we developed with Blue Note Therapeutics, we were tasked…

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