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Game-Based Learning & Clinical Practice – An Interview with Dr. Eric B. Bauman

For the launch of the newly minted AppClinic series of digital apps and games, today we’re interviewing Dr. Eric B. Bauman, lead at AppClinic, to learn about his work on the collection and his view of the intersection of game-based learning with healthcare and veterinary education. Let’s start with your background – tell us about your…

Filament Games | Educational Game Developer

Tuning Digital Learning Games for Specific Learners

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being…

Filament Games | Educational Game Developer

Virtual Reality for Learning Games

We’ve talked before about virtual reality and the unique impact it could have on the education space. Now that the HTC Vive and Oculus Rift have both shipped, we asked some of the talented game developers here at the Filament Games studio for their perspectives on how VR might or might not be used in the classroom. Alexander…

Filament Games | Educational Game Developer

Virtual and Augmented Reality for Businesses

I’ll admit it. I was a bit of a skeptic when it came to practical corporate uses for Virtual or Augmented Reality. As a marketer I’ve seen countless projects with significant potential fall flat because the focus of using cutting-edge technology isn’t on the purpose behind the project, but the technology itself. Even tech giants…

Filament Games | Educational Game Developer

Incorporating VR into Your Business Strategy

Virtual Reality (VR) is an exciting new technology with a lot of potential, and we’ve spoken to a number of folks who are already exploring ways to augment their businesses with VR. As a technology that provides new modes of interaction and information consumption, VR is highly attractive to corporate trainers, nonprofits with a message,…

Filament Games | Educational Game Developer

How VR Changes Learning

If you’re like me, you can’t put a VR headset on without dreaming about the possibilities for learning. From a design perspective, VR affords the opportunity to place the learner in any conceivable environment, and more importantly, to make it interactive. That’s profoundly exciting. Filament has already completed its first educational VR project for a…

Filament Games | Educational Game Developers
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