< Back to Blog cal oliverius February 27, 2024 // Filament Staff Cal is a seasoned production wizard with humble beginnings in the board game industry. As a CAPM Project Manager and Certified Scrum Master, they are experienced in a wide range of solutions for holding projects together and getting things done.
gamedesigngamedevstaffinsights Sid Meier’s Narrative Design: Part One When discussing–or designing–storytelling in video games, we typically leverage the rhetoric of the storytelling mediums we’re already familiar with: notably, novels and films, a media reference point/anchor that Ian Bogost’s argued against in his provocatively titled and thoughtfully reasoned article, “Video Games are Better Without Stories.” It makes sense – in a way, treating video game…
edtechgamebasedlearninggamedevk12robocostaffinsights The Origin Story of RoboCo You know the origin story of our bee-loved mascot and the origin story of Filament Games itself. But what’s the story behind our recent release, RoboCo? At Filament, creating, designing, and breathing life into meaningful educational experiences is what we do best. Just like our other games, RoboCo started as an idea and then grew…
careersgamedevlocal Local Spotlight: WGA Professional Development Day Calling all Wisconsin-based game developers – the Wisconsin Games Alliance’s Professional Development Day kicks off on Friday October 18th, 2019! Hosted at StartingBlock Madison and featuring two unique workshops on Unreal Engine 4 development fundamentals and version control for game devs, the all-day event is a must-attend for developers of all backgrounds and levels of…