Jennifer works with people from all over the globe who potentially want to work with Filament to make games, simulations, and VR and AR experiences that make an impact. She helps them understand what Filament can do and how we do it.
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As a game studio, we know that not all content is right for learning games, so we take the time to vet all of our ideas to ensure they make the best games for the classroom. Our recent release, Molecubes, was tested extensively throughout its development to make sure it was enjoyable and educational as a piece…

What is Game-based Learning? A Game-based Learning Glossary
If this happens to be your first time on this blog, you may be wondering “What is game-based learning?” The world of game-based learning is constantly growing and evolving, and with it, the language to describe it! As more and more educators, designers, and researchers dive into the field, it’s important to have a shared…

Top EdTech Takeaways from ISTE 2018
Dubbed “the epicenter of EdTech,” the annual ISTE conference is a celebration of the world’s most cutting-edge organizations, research, and innovations operating at the fascinating intersection of education and technology. Featuring more than 16,000 attendees, 1,000 sessions, and 600 expo exhibitors spread across 3 days, this year’s show was a massive success (no pun intended). With…
