< Back to Blog leah blasczyk August 24, 2021 // Filament Staff Straight out of UW-Whitewater with degrees in Math, Computer Science, and Game Design, Leah is excited to be working on games that make people smile. She never wants to stop learning and loves putting her skills to the test in game jams.
edtechgamebasedlearninggamedevstaffinsights The Return of the Learning Games At the recent Games for Change Festival, Constance Steinkuehler displayed Gartner’s time-honored “hype cycle” and posited that learning games are somewhere on the Slope of Enlightenment (likely closer to the Trough than the Plateau). The Game Based Learning (GBL) space is idiosyncratic and will likely have a unique adoption curve (including multiple hype cycles), but…
edtechgamebasedlearningk12 Research Roundup: Personalized Learning and Game-based Learning for K-12 Students Personalized learning is a pedagogical approach that recognizes that students have different strengths, weaknesses, interests, and learning preferences. By customizing instruction to cater to these individual needs, personalized learning enhances student engagement, motivation, and academic achievement. It empowers students to take ownership of their learning and provides educators with valuable insights to inform their teaching…
edtechgamebasedlearninghowtok12researchresources Optimizing Your EdTech Initiative to Maximize Learning Outcomes Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect…