< Back to Blog nick curto October 3, 2019 // Filament Staff Nick is passionate about games and the good they can do. He likes group bike rides, reading non-fiction, and rhythm games. Nick is a golf enthusiast but wishes the sport was more action-packed.
adultlearningedtechgamebasedlearninggamedesignk12staffinsights What’s New in Game-based Learning – October 2024 Welcome back, game-based learning enthusiasts! As the leaves begin to change and the air turns crisp, we’re excited to bring you another round of the latest developments in the world of educational gaming. via Tenor This month, we’ve got a fascinating mix of innovations, from AI-powered language learning to game-based approaches for addressing dyslexia. Let’s…
gamebasedlearninggamedevstaffinsights Life after Launch Part 2: Maintenance Options for Your Educational Video Game Welcome to Part 2 of “Life after Launch,” a closer look at software maintenance options! In Part 1, I gave you a few things to think about concerning your maintenance needs for your educational video game: the criticality of your game, your plan B, your organization’s IT policies, and, of course, your budget. In Part…
edtechgamebasedlearninggamedesigngamedevhowtostaffinsights The Limits of Automated Accessibility Testing in Games For many digital products, automated accessibility tools like axe, Lighthouse, or WAVE can catch common issues such as poor color contrast, missing alt text, or improper focus order. These tools serve an important role in a complete accessibility pipeline. They work well for documents, websites, and apps that follow structured layouts and predictable user flows.…