< Back to Blog nick curto October 3, 2019 // Filament Staff Nick is passionate about games and the good they can do. He likes group bike rides, reading non-fiction, and rhythm games. Nick is a golf enthusiast but wishes the sport was more action-packed.
edtechgamebasedlearningvr Video Games and Mental Health (Part 2) Over a year ago, we covered the mental health-related potential of video games for clinical treatment, self-care, and advocacy. Since then, more game-based tools for mental health care, treatment, and diagnosis have emerged thanks to the work of researchers, doctors, and other mental health professionals. On platforms from mobile apps to the metaverse, video game…
edtechgamebasedlearninghealthcarenonprofitsresearchstaffinsightsvr Virtual Reality for Impact In case you haven’t noticed, we’re Virtual Reality enthusiasts at Filament Games, owed in no small part to the fact that the affordances of this emergent medium are so vast and varied. Virtual Reality is poised to change how we learn, or at least provide us with a new uniquely powerful modality towards that end.…
aredtechengineeringgamebasedlearninggamedevinterviewmobilesimulationstaffinsightsvrweb Why You Should Use Unity to Build Your Next Learning Game Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…