< Back to Blog nick curto October 3, 2019 // Filament Staff Nick is passionate about games and the good they can do. He likes group bike rides, reading non-fiction, and rhythm games. Nick is a golf enthusiast but wishes the sport was more action-packed.
careersedtechengineeringgamebasedlearningstaffinsights Why Build Learning Games? If you could create any game, what would you make? Would it be a chaotic universe where anyone can be a superhero, an epic intergalactic adventure, or a medieval fantasy world with wizards and dragons? After several years in the games industry, my answer is creating learning games. Though it may not seem obvious at…
edtechgamebasedlearninggamedevproductionstaffinsights Pitfalls of Rigidly Following a Formalized Game Development Process Filament’s formal game development processes have benefited greatly from our Work-for-Hire business model. Throughout any given year a multitude of small projects have guaranteed rapid iteration on our ideas of how best to make games. I’ve always thought we’ve been reaching for the ideal. I was convinced that there was some process nirvana that was…
artdesigncorporateedtechengineeringgamebasedlearninggamedesigngamedevhigheredk12mobileproductionqasounddesigntrainingvrweb Highlights from a Decade of Learning Games What does a decade of learning games look like? Filament Games has been around making learning games and taking names since 2005, which was so long ago that smartphones weren’t even a thing at the time. A lot has changed about the world since then, and correspondingly, a lot has changed about how we design…