< Back to Blog shawn baxter December 5, 2019 // Filament Staff Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
edtechgamebasedlearninggamedesigngamedevhowtoproductionstaffinsights Alpha, Beta, Gold: A Commitment to High-quality Game Development When I talk to prospective clients, I always try to KIJF (keep it jargon free). That being said, there are a few terms that are just helpful to know. In this post, we’ll look at each of the three release phases that make up a typical game development project with us: Alpha, Beta, and Gold…
edtechgamebasedlearninggamedevstaffinsights The Return of the Learning Games At the recent Games for Change Festival, Constance Steinkuehler displayed Gartner’s time-honored “hype cycle” and posited that learning games are somewhere on the Slope of Enlightenment (likely closer to the Trough than the Plateau). The Game Based Learning (GBL) space is idiosyncratic and will likely have a unique adoption curve (including multiple hype cycles), but…
edtechgamebasedlearningk12 What’s New in Game-based Learning – December 2024 Welcome, game-based learning enthusiasts! As we wrap up another remarkable year, we’re thrilled to bring you the latest and greatest developments from the world of educational gaming. This month’s news roundup is brimming with innovative tools, groundbreaking research, and thought-provoking insights that are shaping the future of learning through play. From empowering educators with cutting-edge…