< Back to Blog shawn baxter December 5, 2019 // Filament Staff Shawn has never been content pursuing just one creative endeavor and has had experience designing in a number of industries. He is in constant pursuit of a well-thought-out and artistic interface.
edtechgamebasedlearninggamedevhowtostaffinsights Appealing to your Buyer with Games: Tips for Educational Publishers As an educational publisher, you are most likely keeping a close eye on the digital educational publishing landscape and see that game-based learning is an important component of it. Whether you have already implemented game-based learning into your product strategy or are just starting to think about it, I encourage you to visit Digital Game-Based…
edtechgamebasedlearninggamedesigngamedevstaffinsights Real-Time vs. Turn-Based Mechanics in Learning Games Hello there! Recently here at Filament Games I was working on a game pitch and the question of “real-time” versus “turn-based” was raised. As per usual, I had strong opinions without any justification, so I thought I would take some time to unpack my feelings about it and share the results with you, the gentle…
gamebasedlearninggamedesigngamedevresearchstaffinsights Boost Your Career with Video Games What do a passion for video games and a successful career have in common? A recent study conducted by OnePoll on behalf of World of Warships by Wargaming asked approximately 2,000 American adults to answer this very question, assessing the impact that video games had on their professional lives. If you’re short on time, you…