In case you haven’t noticed, we’re Virtual Reality enthusiasts at Filament Games, owed in no small part to the fact that the affordances of this emergent medium are so vast and varied. Virtual Reality is poised to change how we learn, or at least provide us with a new uniquely powerful modality towards that end. We can extrapolate that potential and posit that VR has incredible potential as a medium for impact, and indeed there is exciting work being done in this space. Nonprofits, researchers, and mission-based organizations around the world are exploring Virtual Reality as a means to accomplish serious objectives, whether that includes creating empathy, managing anxiety, or even facilitating physical therapy. Check out a few examples below of the innovative work being done to expand our understanding of VR as a medium.
Spreading a Message
The Syrian Refugee Crisis is a defining phenomenon in our times, with many fiercely held beliefs about how to manage the exodus of Syrians, and where they might call home in the future. As that debate rages, many are doing what they can to make the experiences of these refugees real and tangible to people who are physically far-removed from the crucible of events that are causing the crisis. This is precisely the mission of 360Syria, a 360-degree video experience that can be viewed on Gear VR or the Oculus Rift. Viewers are situated at the center of the devastation, and can inhabit these spaces to see first-hand what it’s like to live in a war-torn, bombed-out urban environment. A quick internet search shows that 360Syria is one of many VR experiences that are designed to surface and embody the experience of the Syrian refugee – many activists are leveraging the power of this medium to create empathy.
Creating Peace of Mind
As an immersive medium, VR also has strong potential in therapeutic applications. This potential is neatly encapsulated in a growing field of Virtual Reality-based interventions called Virtual Reality Exposure Therapy (VRET). A recent study – “Virtual Reality Exposure Therapy in Anxiety Disorders: A Quantitative Meta-Analysis” – has some fascinating insights about VRET’s place in the larger landscape of therapeutic interventions. The meta-analysis included an exploration of studies that covered a number of cognitive disorders including fear of flying, panic disorder/agoraphobia, social phobia, arachnophobia, acrophobia, and PTSD. You can check out the study here after a quick registration, but if you’re short on time, these are the main conclusions:
- VRET does far better than the waitlist control
- The post-treatment results show similar efficacy between the behavioral and the cognitive-behavioral interventions incorporating a Virtual Reality exposure component and the classical evidence-based interventions, with no Virtual Reality exposure component
- VRET has a powerful real-life impact, similar to that of the classical evidence-based treatments
- VRET has a good stability of results in time, similar to that of the classical evidence-based treatments
- There is a dose–response relationship for VRET
- There is no difference in the dropout rate between the Virtual Reality exposure and the in vivo exposure
So what does it all mean? Taken in concert, these conclusions suggest that for some applications, VRET is nearly interchangeable with its real-world experiential counterparts. The implications are far-reaching: a soldier with PTSD could revisit the front lines from the safety of a therapist’s office. A traveler who needs to fly for work could overcome their fear of flying through repeated immersion without the corresponding repeated costs of plane tickets. With its ability to simulate nearly any experience, VRET makes many types of exposure therapy far more achievable and repeatable, which is a big win for patients.
The therapeutic applications of Virtual Reality are not limited to the cognitive and sensory – in Seattle’s Harborview Burn Center, Virtual Reality is helping burn victims rehabilitate. A grim fact of recovery from a severe burn is that skin grafts need to be “stretched out” during physical rehabilitation – a process that can be excruciatingly painful. Hunter Hoffman and David Patterson of the University of Washington Harborview Burn Center set out to mitigate that agony using an innovative technique called Virtual Reality Pain Reduction. They’ve seen amazing results:
This chart shows a comparison between two distractive interventions, namely Nintendo and VR, and shows clear advantages for Virtual Reality. In fact, patients reported a reduction in pain from VR immersion that was more significant than the reduction in pain provided by morphine.
The Possibilities are Endless
With these kinds of bleeding edge applications, it’s easy to envision a future where the immersion and embodiment offered by Virtual Reality has a significant and wide-reaching impact on humanity and the way we think, feel, and even heal. Each of these projects is a demonstration of a mission-based organization leveraging the power of a new medium to create a real impact in the world, but we have a feeling this is just the beginning. What other serious applications can you envision for VR? We’d love to hear on Facebook or Twitter!