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Game-based Learning and Accessibility

Designing for accessibility means recognizing that barriers are built, not inherent. In digital learning spaces, the shape of those barriers often comes down to interface decisions, input assumptions, and who gets considered a default user. Recent shifts in the games industry suggest a broader awareness of this responsibility. From open-source sign language datasets to systemic…

Game Creation Tools and Opportunities for Students

As part of this month’s exploration of innovative educational technologies and how they impact game-based learning, we’re diving into the tools that enable students to create their own games. These platforms and initiatives don’t just teach technical skills—they empower students to think critically, solve problems, and collaborate, all through the creative process of game design.…

Critical Thinking and Problem-Solving in Scholastic Esports

As the world of scholastic esports evolves, its most compelling development is how it sharpens students’ problem-solving abilities while opening doors to real-world opportunities. Schools are discovering that competitive gaming does more than engage students—it develops critical thinking, technical skills, and strategic decision-making that employers increasingly value. From Game to Career: Esports as a CTE…

Video Game Art and AI

The increasing prevalence of AI in the art world has been nothing short of controversial. From concerns about the role of human artists to questions about ownership and ethics, AI-generated art has sparked passionate debates across creative industries – and the video game industry is no exception. As AI tools become more sophisticated and accessible,…

QA, Games, and AI

Welcome back to our series on AI and its impact on game development at Filament! In previous installments, we’ve explored how AI is changing (or not changing) various aspects of our process, from design to A/V to production. Today, we’re investigating the relationship between quality assurance and AI. Luckily, we recently sat down with Brian…

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