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Illustrated portrait of Jennifer Javornik.

Jennifer Javornik

How to Promote Your Serious Game

At Filament, our objective is to design and develop the best learning games possible based on your learning objectives, audience, and budget considerations. While a robust understanding of your go-to-market strategy will aid our team in designing with these considerations in mind, we do not direct how you will disseminate and promote your serious game.…

Filament Games | Educational Game Developer

Educational Games in Higher Education

One of the many things I love about our studio is the variety of clients we serve for numerous types of projects. We are able to serve such a broad variety of clients because of the way we structure our projects as a partnership. As a part of that partnership, Filament brings our best in…

Filament Games | Educational Game Developer

Life After Launch, Part 1: Maintenance Considerations for Your Educational Video Game

If this isn’t your first rodeo contracting with a vendor for software development, you know that one of the “gotchas” software vendors sometimes leave out of their quotes is the cost to maintain your software after launch. Software and technology are constantly evolving (a good thing!), which means the software made today might break in…

Filament Games | Educational Game Developer
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