Digital Museum Exhibit Strategies

Filament Games | Educational Game Developer

Museums all over the country are exploring new avenues to bring in visitors. Gone are the days of static exhibits with the occasional movie or music feature. Now, museums must work to provide visitors with ways to interact, engage, and even transform exhibits. New technology presents myriad ways to captivate audiences. If you’re venturing into …

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Tuning Digital Learning Games for Specific Learners

Filament Games | Educational Game Developer

Good game design is largely universal. While things like “pacing,” “theming,” or “feedback” might vary depending on your audience and the reaction you’re trying to evoke from them, the basic building blocks of a game: concepts of success, failure, rules, and balance are always present, albeit in different permutations and to different degrees. That being …

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What Makes Great Learning Games?

Filament Games | Educational Game Developer

Over our long track record of creating educational games, we’ve developed some fairly strong opinions about what makes a great game-based learning experience – from mechanics, to learning objectives, to organization, we have a lot of specific ideas about best practices for learning game development. In this video presented by our Chief Creative Officer Dan Norton, …

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Challenging Systems

Filament Games | Educational Game Developers

I recently delivered a talk at the National Science Teachers Association entitled “Engagement Unlocked: Using Learning Games for STEM”. I began the presentation by disavowing the title because it suggests that, up to this point, engagement has been locked up and inaccessible in schools. That’s obviously not true. Yes, I remember having to memorize the …

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FGP 18: Season One Finale

Filament Games | Educational Game Developer

Welcome to the season one finale! We want to extend a heartfelt thank you for listening to the first season of the Filament Games Podcast. We enjoyed releasing each episode and reading your Tweets, Facebook comments, and notes on Soundcloud. Rest assured, we will be back with season two before the end of 2016. If …

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Depth vs. Breadth in Learning Games

Filament Games | Educational Game Developer

One of the best things about making digital learning stuff is that we get to have a constant dialogue about the nature of knowledge. After all, if you want to make learning tools, you need to have an opinion about what it means to know something! One thing that comes up a LOT is the …

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FGP 17: Game Design Contest

Filament Games | Educational Game Developer

Welcome to Episode 17! This week we bring you a very special episode of the podcast. We invite game designers Abby Friesen and Matt Haselton into the studio for a game design contest. Hear what happens when we ask two designers to design and pitch a game in under 40 minutes. Hot Topics in This …

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FGP 16: Win The White House

Filament Games | Educational Game Developer

Welcome to Episode 16! In FGP 16 we ask the important question, “What do you think is the largest number of bananas you can eat in a day?” We also chat with special guest Carrie Ray-Hill from iCivics about Win The White House and the importance of teaching in a non-partisan, safe environment around the …

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Drop your email below to receive occasional and totally un-obnoxious updates from our studio!
Interests: