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Meet the Expert: Virtual Reality Artist Adam Blumenthal

Filament Games | Educational Game Developer

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve…

An Interview with the Team Behind Intel’s Tech Learning Lab

Filament Games | Educational Game Developer

Intel’s Tech Learning Lab multi-city tour launches today, bringing cutting-edge immersive technologies and experiences to students and educators across the country – including our in-development STEM and robotics VR game RoboEngineers. Want to learn more about the initiative? Check out our exclusive interview with the Intel team: Give us an overview of Intel’s exciting Tech Learning…

3 Easy Ways to Bring AR into Your Classroom

Filament Games | Educational Game Developer

Augmented reality is – literally – reshaping the world around us. (Image credit: Giphy) From catching creatures in Pokémon GO to making silly faces with Snapchat and Facebook picture filters, AR has infiltrated the mainstream, with combined hardware and software revenues set to exceed that of VR by the year 2021. As developers of custom-built game-based learning experiences, much…

A Guide to Game-Based Learning at SXSW EDU 2019

Filament Games | Educational Game Developer

Can you believe it? We’re less than one month away from SXSW EDU 2019! (Image source: Giphy) Held each year in Austin, TX from March 4–7, 2019 – the days leading up to famed interactive media, film, and music conference South By Southwest (SXSW) – the future-focused, education-themed event boasts an array of cutting-edge sessions, workshops,…

How XR Training Can Help Save Your Business Money

Filament Games | Educational Game Developer

Virtual and augmented reality are poised to radically transform learning and training as we know it. We think so. Others agree. And the research backs us up. But what’s more, according to a new report from interactive entertainment market intelligence firm SuperData Research, businesses who embrace technologies like AR, MR, and VR for training are predicted to save an estimated $13.5 billion dollars…

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