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Game-based Learning, Employee Engagement, and Remote Work

In this relatively new era of remote and hybrid work, businesses (much like higher education institutions) are facing an engagement crisis. With employees scattered across different locations, time zones, and home office setups, the traditional tools of team building and motivation fall short. Zoom fatigue, isolation, and disconnect are new workplace buzzwords, and leaders of…

Filament Games Podcast | Season 7 Episode 4 – CES Interview with Rachel Baynes and Phil Duffy

Prepare to have your perception of robotics and AI transformed – there’s a new episode of the Filament Games Podcast! Recorded in the heart of innovation at CES in Las Vegas, our Chief Partnerships Officer, Jennifer Javornik, talks with Embodied’s Rachel Baynes, Head of Clinical Research, and Phil Duffy, former Chief Product Officer. via Giphy…

Teaching Sustainability Through STEM Games

Sustainability and environmental conservation are pressing global issues that can be difficult and stressful to approach in the classroom. As educational game developers, we have a unique opportunity to create engaging tools that make these complex topics accessible and inspiring for learners of all ages. By harnessing the power of play, STEM games can simulate…

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