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Future-Proofing Your Project

Filament Games | Educational Game Developer

Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. Selecting Technology One of the first decisions…

What’s New in Unity for 2019

Filament Games | Educational Game Developer

Behold: the future of learning games! 4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we’re aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h — Unity (@unity3d) October 24, 2018…

Why You Should Use Unity to Build Your Next Learning Game

Filament Games | Educational Game Developer

Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…

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