< Back to All Blog Posts

#gamebasedlearning

Project Highlight: Aquation from the Smithsonian Institute

Learning games are powerful tools for delivering information – whether you’re teaching basic spelling or object-oriented code, learning games are potent experience engines that immerse and engage the learner. There are even some cases where that immersion can be quite literal. Take, for instance, Aquation, the new Freshwater Access Game from the Smithsonian Institute that’s designed to…

Filament Games | Educational Game Developer

ESA Heartland Series: An Interview with Dan White

Note: This interview first appeared in the Entertainment Software Association blog. Showcasing the geographic diversity of the video game industry, the Heartland Series features interviews with video game publishers, developers, and innovators from across America, highlighting the groundbreaking work and innovation they bring to every corner of the nation. This month, ESA asked Dan White,…

Filament Games | Educational Game Developer

The Future of VR Controllers

Contemporary VR control methods designed for use with Oculus Touch and HTC Vive headsets function much like traditional video game controllers, intended to be held naturally in one’s hands and operated via motion controls, joysticks, and a “grip” button used to pick up virtual objects and interact with the game world. While these control schemes…

Filament Games | Educational Game Developer

Meet the Expert: Virtual Reality Artist Adam Blumenthal

We recently connected with Adam Blumenthal, a veteran of the virtual reality space, to discuss the history and future of Virtual Reality. As Brown University’s Virtual Reality Artist-in-Residence and Virtual Reality Professor of Practice, Adam provides a unique and comprehensive perspective on Virtual Reality as a medium. Tell us about yourself. What’s your background? I’ve…

Filament Games | Educational Game Developer

VR in Medical Training: 3 Groundbreaking Applications

Virtual reality technology is making waves in the growing field of employee training and development, with organizations like Walmart, UPS, and Farmers Insurance already embracing VR as a powerful and cost-effective teaching tool. In the coming years, as spending on corporate training rises while the cost of VR hardware declines, it is likely we will see more companies…

Filament Games | Educational Game Developer

Tangential Learning: What Can Commercial Video Games Teach Us?

There is no shortage of game-based learning research and implementation studies suggesting that educational games can serve as effective, beneficial teaching tools. But what about commercially released games like Assassin’s Creed: Origins or Call of Duty: WWII? Are these wildly popular titles, developed first and foremost to entertain, capable of offering any educational value to players?…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.