< Back to All Blog Posts

#gamedesign

What’s New in Gaming Accessibility and Assistive Technology

We’ve covered developments in assistive technology and gaming accessibility previously on the blog, including hardware like the Xbox Adaptive Controller and software like Code Jumper. While accessibility in gaming still has a long way to go, new technology and innovation continue to emerge with each passing day. Here’s a roundup of recent updates and news…

5 Myths About Game-based Learning

Myths! Rumors! Misconceptions!  Like pretty much everything in this world, game-based learning is not immune to any of the above. But luckily, your favorite friendly educational game developer is here to dispel common game-based learning falsehoods, just for you!  via Giphy Chances are, if you’re new to the subject and have been trying to learn…

Making Different Styles of Game: Positive impact vs. Entertainment

Earlier this month, our very own CCO Dan Norton was featured in the Virginia Serious Game Institute (VSGI) Speaker Series! The VSGI Speaker Series, which takes place through George Mason University, features serious game design professionals from across the industry. Dan’s session, called Making Different Styles of Game (Positive Impact vs. Entertainment), focused on the…

Filament Games | Educational Game Developer
© 2024 Filament games. All rights reserved.